Wednesday, December 3, 2014

new demo

https://www.dropbox.com/s/9x57kk0kay5g8r8/DEMO.zip?dl=0

Sunday, November 30, 2014

Wednesday, November 5, 2014

Friday, October 31, 2014

Still working on destruction paper, going to recompose music again

Thursday, October 23, 2014

Going to redesign most of the levels, and I'm going to start recomposing the music

Thursday, October 9, 2014

Any musicians or artists want to join this product? I'd be happy to split any money it makes 3 ways.
Worked out another chunk of procedural stuff.  Enemies can now be placed

Tuesday, October 7, 2014

Tuesday, September 30, 2014

Tuesday, September 16, 2014

Wednesday, September 10, 2014

Saturday, September 6, 2014

Continuing with xna version, going to make a procedurally generated mode.

Wednesday, September 3, 2014

Getting back to work on Destruction Paper, been busy on have only have a chance to fix up that control hiccup in the last month and a half. But I have a nice long weekend coming up to catch up on everything.

Friday, August 29, 2014

Fixed the flaw in the direct input, going to begin working on new music, and graphics alone again

Friday, August 15, 2014

Sunday, August 10, 2014

Tried the xbox controller, needs some tweaks, but it feels good

Wednesday, July 23, 2014

taking a week off from working on destruction paper, then when I get back to it, I'm going to create 2 more mini bosses then finish designing the levels.

Tuesday, July 15, 2014

I'm going to start doing the final level designs, everything I want in the game is currently in place and working.  I will still need to balance features and such.  Right now the shot gun can 1 shot every boss on normal, but is incredibly dangerous to use.  Flame thower is great on regular enemies, but does low damage, magnum just gives a slight damage boast, laser increases rate of fire, but the shots are smaller, spread gun is slow.  I think
Starting to play with different art styles. first boss looks like this at the moment.

Friday, July 11, 2014

60 fps gameplay
https://www.dropbox.com/s/ryzhjdx53b6m2x4/Destruction%20Paper%202014-07-12%2010-59-19-57.avi

Thursday, July 10, 2014

My sister has contributed another small but important bit to the program.  0 now counts for your lives.
My younger sister has finished writing her first few pieces of code for destruction paper.  A new enemy is from her work.

Wednesday, July 9, 2014

Any thoughts on the updated demo?  I think I have everything I want in the game working at this point. but I might always change the games features.
Need to find better screen cap software, I can't get a good framerate

Tuesday, July 8, 2014

Don't forget the kickstarter,
https://www.kickstarter.com/projects/1692357484/destruction-paper
New Demo is available, added some important features like new weapons and enemies.
https://www.dropbox.com/s/npfvyl2lin6kv50/publicDemo2.zip

Monday, July 7, 2014

2 new enemies up and running,
gliding mechanic is now working correctly, next up is the sliding mechanic, then the dash.

Thursday, July 3, 2014

Adding in additional enemy types as well as some new abilities to help support the paper theme as well as make gameplay more dynamic.
Made one small change that makes the game look WAYYYYYYY more dynamic, but it will push the next demo back until Monday
some test stuff is implemented, it will allow for better tuning of the game.

Tuesday, July 1, 2014

Sunday, June 29, 2014

Looks like we have a composer on board, very exciting stuff.  Now the soundtrack will be awesome instead of terrible.

Friday, June 27, 2014

First few bits of new art have been implemented, once level 1's art is revised I'll do a new demo with the new art
yeah, it looks a whole lot better if you ask me.
rewrote a few things the game uses less memory now.

Thursday, June 26, 2014

The heroes, and backgrounds will be made out of construction paper, but I think I might use other arts and crafts things for the enemies.
Allowed player select at game over, maybe a simple sword fighting game today, will be giving it away for free starting next week

Wednesday, June 25, 2014

I'll be submitting Destruction Paper to steam greenlight in the next few days, so I'll post a  link to it once it is ready.

Tuesday, June 24, 2014

https://www.kickstarter.com/projects/1692357484/destruction-paper
kickstarter is live
I'll be starting a kick starter soon

Monday, June 23, 2014

added the ability to join in mid game and steal/borrow a life if one player runs out of lives first

Sunday, June 22, 2014

sound effects are done for the time being.  Enemy layout is all that is left for the game to be in a beta, i guess, state

Saturday, June 21, 2014

Game runs at 60fps no problem on the surface I've been building it on.  It also runs perfectly on an old core2 duo with 2gb of ram I've tested it on.  Hopefully as people test the demo I can get to know how the game runs on older hardware.
I might make game speed adjustable.

Tuesday, June 17, 2014

Well, the game could be finished as it is, But I'm not going to release it without my brothers art.  I am going to probably start doing demos and revise the game based on that feedback.
And all elements are now programmed, now it is just a matter of making the levels fun to play through and challenge.

Monday, June 16, 2014

And boss 6 is designed, all that remains are the hazards for levels 5 and 6 and everything is programmed in.  After that I have to design the levels and just make a dozen or so sounds.

Sunday, June 15, 2014

https://www.dropbox.com/s/nq4skpqz0hficoj/Demo5.zip
NEW DEMO, A jumps, S shoots, D locks movement, 360 controls should be x shoots, a jumps, right bumper locks movement rapid fire by default now.
Comment if you like it

Saturday, June 14, 2014

Boss 5 is finished, boss 6 and level 5 and 6 hazards are all that are left for me to program, then the game is ready to be balanced, optimized and what not

Friday, June 13, 2014

You can now select difficulty at the title screen
Still waiting on the art, might speed up the gameplay a little

Thursday, June 12, 2014

okay, a few more tweaks, I might switch to rapid fire by default, haven't decided yet.

Wednesday, June 11, 2014

No major changes, just an adjustment here and there. I'll put up a new demo soon.

Tuesday, June 10, 2014

Getting really close to being finished with the basics of the game, I'm probably going to add a difficulty adjustment, and invincibility items

Thursday, June 5, 2014

I've rewritten how jumps work, makes the game feel substantially better, I think

Tuesday, June 3, 2014

All must is now finished, or at least I've created a piece of music I'm happy enough for the ending, 6 levels, title and game over screens

Sunday, June 1, 2014

Only 1 more song and the music is done, still need to make a few more sounds

Thursday, May 29, 2014

Who-hoo only one more enemy and the game's programming is done, all that remains is level design and some sounds.  Admittedly that is a lot of work.  Plus I am waiting on the art still

Monday, May 26, 2014

rewrote a bit of the game, runs more efficiently now. 
And now an ending works, just 2 more bosses and the game is in beta, I think that is the correct term anyway

Monday, May 19, 2014

Tuesday, May 13, 2014

Saturday, May 10, 2014

Tuesday, May 6, 2014

Sunday, May 4, 2014

Level 3 is basically finished, obviously the level will be balanced once I start getting more play testing data

Friday, May 2, 2014

New Demo available Should support x input controllers x to shoot, a to jump and right shoulder to lock aim
start button pauses
keyboard controls
1up
a shoot,d lock, f jump, cursor to move
2up
z shoot x lock c jump numpad to move
p to pause
r to resume
q full screen
w window
f2 f3 f4 adjust resolution
art is not final, at all

https://www.dropbox.com/s/9x57kk0kay5g8r8/DEMO.zip

Thursday, May 1, 2014

Level three is in a jungle, made tank sub bosses, moving along very very well

Tuesday, April 29, 2014

happy with the layout of level 2, I think I have a good demonstration of the game now,
Going to package a new demo with better arranged controls

Monday, April 28, 2014

Level 2 is now laid out and the boss is ready and working, that puts the game at about 25% complete, 

Thursday, April 24, 2014

I've got homing missile working for enemies and a few more details working, I can now finish level 2 without much trouble

Tuesday, April 22, 2014

Level 2 is underway, 1 new type of enemy is working Boss will be a giant robot or something like that.

Friday, April 18, 2014

All Enemies now burn away instead of just disappear, the boss has more attacks

Wednesday, April 16, 2014

Added in support for wrapping the game around with a difficulty bump game gets basically impossible after 8 passes, that should be good, probably will use it for difficulty select as well

Monday, April 14, 2014

and level 1 is done, for now atleast
starting work on a new enemy and level 2, as well as environmental hazards

Thursday, April 10, 2014

Playable Demo

Destruction Paper Demo

controls
cursor move 1 player
a shoot, d lock aim, f, jump
numpad 2 player movement
z shoot, x lock, c jump

f 2 3 4 change res, q/w full screen toggle
p pause, r resume
tell me what you think

Friday, April 4, 2014

The boss now actually animates in instead of simply rise up,
sounds are all done, still waiting on more art.

Monday, March 31, 2014

Shots now tilt with the direction they're fired in, a few other fixes here and there

Thursday, March 27, 2014

crushed a few bugs today, that was about it.  most important one was enemies would stop spawning after clearing a level.  Would anyone like a demo?

Monday, March 24, 2014

I've received the first piece of new are, it is looking awesome, only 1 frame of animation, but I like it.
detail is going to go way up.
also the sky now transition to daylight during the level
new background for the first level


The game will now scale to different resolutions, still waiting on new art, level 1 is almost ready

Saturday, March 22, 2014

Decided I want collapsing bridges, they work, that didn't take long.

If I hear some feedback in the comments section I might release a demo;  the first level is now completely playable
xbox control support fully implemented, all enemies ready, and all power up ready, waiting on new art assets
sounds are done, music is done

Friday, March 21, 2014

Just a sound effect or 2 and finishing up the music and level 1 is complete, woo-hoo, this game is progressing nicely

Thursday, March 20, 2014

Finishd Grenade tossing enemies, level 1 is almost complete, just need to finish the music and sounds (granted almost is probably about another month of work)

Monday, March 17, 2014

Shadow Effect looks pretty good, I'm going to make it transparent

A few minor fixes, working on grenadiers, working on the music, ducking looks better now,  xbox controller support done for player 1
the visuals will be upgraded as superior art comes in.
The game is really hard right now, enemy spawn rate is really high.  I'll probably adjust it so the game can be played in a loop with the enemy spawn rate and aggression going up with each successive consecutive completion.
added shadows on many things, makes it look cooler

Saturday, March 15, 2014

Good news, my brother is on board.  Should result in a significant up tick in the quality of art assets
weapons stack,
I'll add 1 more type of enemy, then design level 1,

Thursday, March 13, 2014

Well, the boss is now capable of slamming  at a target, slamming arbitrarily, and swinging it's arms in circles, horizontal swipes and it is good to go.
need to add some sound effect and work on the music and the sounds for level 1 are finished.
I'll probably add grenade tossing enemies as well. 
With that I'll start designing level 1's layout.

Tuesday, March 11, 2014

First post about destruction paper, I've been working on it in my free time,
anyway title screen and a little gameplay