Shots now tilt with the direction they're fired in, a few other fixes here and there
Blog Dedicated to development of my game destruction paper, a run and gun game made of construction paper.
Monday, March 31, 2014
Thursday, March 27, 2014
Monday, March 24, 2014
Saturday, March 22, 2014
Friday, March 21, 2014
Thursday, March 20, 2014
Monday, March 17, 2014
A few minor fixes, working on grenadiers, working on the music, ducking looks better now, xbox controller support done for player 1
the visuals will be upgraded as superior art comes in.
The game is really hard right now, enemy spawn rate is really high. I'll probably adjust it so the game can be played in a loop with the enemy spawn rate and aggression going up with each successive consecutive completion.
added shadows on many things, makes it look cooler
the visuals will be upgraded as superior art comes in.
The game is really hard right now, enemy spawn rate is really high. I'll probably adjust it so the game can be played in a loop with the enemy spawn rate and aggression going up with each successive consecutive completion.
added shadows on many things, makes it look cooler
Saturday, March 15, 2014
Thursday, March 13, 2014
Well, the boss is now capable of slamming at a target, slamming arbitrarily, and swinging it's arms in circles, horizontal swipes and it is good to go.
need to add some sound effect and work on the music and the sounds for level 1 are finished.
I'll probably add grenade tossing enemies as well.
With that I'll start designing level 1's layout.
need to add some sound effect and work on the music and the sounds for level 1 are finished.
I'll probably add grenade tossing enemies as well.
With that I'll start designing level 1's layout.
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