Blog Dedicated to development of my game destruction paper, a run and gun game made of construction paper.
Wednesday, December 3, 2014
Thursday, October 23, 2014
Thursday, October 9, 2014
Saturday, September 6, 2014
Wednesday, September 3, 2014
Friday, August 29, 2014
Wednesday, July 23, 2014
Tuesday, July 15, 2014
I'm going to start doing the final level designs, everything I want in the game is currently in place and working. I will still need to balance features and such. Right now the shot gun can 1 shot every boss on normal, but is incredibly dangerous to use. Flame thower is great on regular enemies, but does low damage, magnum just gives a slight damage boast, laser increases rate of fire, but the shots are smaller, spread gun is slow. I think
Friday, July 11, 2014
Thursday, July 10, 2014
Wednesday, July 9, 2014
Tuesday, July 8, 2014
Monday, July 7, 2014
Thursday, July 3, 2014
Sunday, June 29, 2014
Friday, June 27, 2014
Thursday, June 26, 2014
Wednesday, June 25, 2014
Tuesday, June 24, 2014
Monday, June 23, 2014
Sunday, June 22, 2014
Saturday, June 21, 2014
Tuesday, June 17, 2014
Monday, June 16, 2014
Sunday, June 15, 2014
https://www.dropbox.com/s/nq4skpqz0hficoj/Demo5.zip
NEW DEMO, A jumps, S shoots, D locks movement, 360 controls should be x shoots, a jumps, right bumper locks movement rapid fire by default now.
Comment if you like it
NEW DEMO, A jumps, S shoots, D locks movement, 360 controls should be x shoots, a jumps, right bumper locks movement rapid fire by default now.
Comment if you like it
Saturday, June 14, 2014
Friday, June 13, 2014
Thursday, June 12, 2014
Wednesday, June 11, 2014
Tuesday, June 10, 2014
Thursday, June 5, 2014
Tuesday, June 3, 2014
Thursday, May 29, 2014
Monday, May 26, 2014
Sunday, May 4, 2014
Friday, May 2, 2014
New Demo available Should support x input controllers x to shoot, a to jump and right shoulder to lock aim
start button pauses
keyboard controls
1up
a shoot,d lock, f jump, cursor to move
2up
z shoot x lock c jump numpad to move
p to pause
r to resume
q full screen
w window
f2 f3 f4 adjust resolution
art is not final, at all
https://www.dropbox.com/s/9x57kk0kay5g8r8/DEMO.zip
start button pauses
keyboard controls
1up
a shoot,d lock, f jump, cursor to move
2up
z shoot x lock c jump numpad to move
p to pause
r to resume
q full screen
w window
f2 f3 f4 adjust resolution
art is not final, at all
https://www.dropbox.com/s/9x57kk0kay5g8r8/DEMO.zip
Tuesday, April 29, 2014
Monday, April 28, 2014
Thursday, April 24, 2014
Tuesday, April 22, 2014
Friday, April 18, 2014
Wednesday, April 16, 2014
Monday, April 14, 2014
Thursday, April 10, 2014
Playable Demo
Destruction Paper Demo
controls
cursor move 1 player
a shoot, d lock aim, f, jump
numpad 2 player movement
z shoot, x lock, c jump
f 2 3 4 change res, q/w full screen toggle
p pause, r resume
tell me what you think
controls
cursor move 1 player
a shoot, d lock aim, f, jump
numpad 2 player movement
z shoot, x lock, c jump
f 2 3 4 change res, q/w full screen toggle
p pause, r resume
tell me what you think
Friday, April 4, 2014
Thursday, March 27, 2014
Monday, March 24, 2014
Saturday, March 22, 2014
Friday, March 21, 2014
Thursday, March 20, 2014
Monday, March 17, 2014
A few minor fixes, working on grenadiers, working on the music, ducking looks better now, xbox controller support done for player 1
the visuals will be upgraded as superior art comes in.
The game is really hard right now, enemy spawn rate is really high. I'll probably adjust it so the game can be played in a loop with the enemy spawn rate and aggression going up with each successive consecutive completion.
added shadows on many things, makes it look cooler
the visuals will be upgraded as superior art comes in.
The game is really hard right now, enemy spawn rate is really high. I'll probably adjust it so the game can be played in a loop with the enemy spawn rate and aggression going up with each successive consecutive completion.
added shadows on many things, makes it look cooler
Saturday, March 15, 2014
Thursday, March 13, 2014
Well, the boss is now capable of slamming at a target, slamming arbitrarily, and swinging it's arms in circles, horizontal swipes and it is good to go.
need to add some sound effect and work on the music and the sounds for level 1 are finished.
I'll probably add grenade tossing enemies as well.
With that I'll start designing level 1's layout.
need to add some sound effect and work on the music and the sounds for level 1 are finished.
I'll probably add grenade tossing enemies as well.
With that I'll start designing level 1's layout.
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