Sunday, December 27, 2015

exploration paper should have the first screen up soon

Friday, December 25, 2015

Christmas key give away, leave a comment and recieve a free copy of destruction paper! Today only

Tuesday, December 22, 2015

Destruction Paper's source code is now included with purchase

Sunday, December 20, 2015

player now flinches and interacts correctly when hit;
hopefully I'll have the first screen of exploration paper presentable within a week or so, different areas can now load up so it is getting closer to being ready

Friday, December 18, 2015

collisions now work correctly as does entering and exiting dungeons, houses, caves, etc.

Wednesday, December 16, 2015

https://steamcommunity.com/sharedfiles/filedetails/?id=573051961 remember to support destruction paper! also the basics of movement and colliding with the environment in destruction paper now work, so a screen with stand in graphics should be coming soon.

Tuesday, December 15, 2015

frame work is in place for a exploration paper, I just need to put the visuals for a demo screen

Monday, December 14, 2015

Thought I encountered a bug, turns out my new keyboard only responds to 1 key at any given time,

Saturday, December 12, 2015

On greenlight help get destruction paper for sale. https://steamcommunity.com/sharedfiles/filedetails/?id=573051961

Thursday, December 3, 2015

Working on my next 2 games, probably will be a few weeks before any screens are available

Sunday, November 29, 2015

Going to do a linux and mac port, starting work on our next to games, ROBOTS! and Exploration Paper

Tuesday, November 24, 2015

Sunday, November 22, 2015

Here is the title Screen
Destruction Paper will be for sale in the next few days, development is complete.
I do plan to continue supporting the game, but right now it is ready to go.

Wednesday, November 18, 2015

Almost finished windows release should be available in a few days, linux won't be long after, mac will take a little while

Sunday, November 15, 2015

The last level is finished, all that remains is the intro sequence

Monday, November 9, 2015

Friday, November 6, 2015

Testing like crazy to confirm the crash glitch is fixed

Thursday, November 5, 2015

Monday, November 2, 2015

Going to continue to adjust difficulty until the graphics are done

Saturday, October 31, 2015

play testers say the game is a whole lot of fun, just a few graphics things and it is ready
I'm thinking about a $3 price point

Thursday, October 29, 2015

Monday, October 26, 2015

a few visual things and the game is good to go

All levels are designed, just from graphics changes and it is ready to go

Saturday, October 24, 2015

Thursday, October 22, 2015

Sunday, October 18, 2015

should finish laying out levels 3 and 7 soon (the vertical levels)

Wednesday, October 14, 2015

Created a new bug fixing an old bug, fixed the new bug hopefully that won't create other bugs. 

Monday, October 12, 2015

Sunday, October 11, 2015

Wednesday, October 7, 2015

game now has 8 levels of action instead of 6, better right

Monday, October 5, 2015

new music for the 2 additional levels should be ready soon

Saturday, October 3, 2015

Friday, October 2, 2015

Sunday, September 27, 2015

Framework for vertical levels is in, I'll get them designed and music made while working on exploration paper

Saturday, September 26, 2015

Wednesday, September 23, 2015

I think I'm going to support destruction paper with 2 or 3 additional levels after launch

Sunday, September 20, 2015

support destruction paper on steam
http://steamcommunity.com/sharedfiles/filedetails/?id=519720523

Saturday, September 19, 2015






the game will be available for sale soon.
all levels are finished, the game is ready to go pending a little bit of art

Friday, September 18, 2015

Thursday, September 17, 2015

Will be up on greenlight as soon as a 60 fps video is ready

Tuesday, September 15, 2015

Sunday, September 13, 2015

Thursday, September 10, 2015

Tuesday, September 8, 2015

Monday, September 7, 2015

Level 3 is finished, time to finish up laying out level 4

Friday, September 4, 2015

Thursday, September 3, 2015

almost finished, first screen of exploration paper will be available soon, I think

Thursday, August 27, 2015


added the closest thing to a tutorial your going to get in destruction paper

Tuesday, August 25, 2015

all gameplay graphics are done,intro and ending is all that is left

Sunday, August 16, 2015

with destruction paper development almost finished it is time to start exploration paper

Friday, August 14, 2015

https://www.dropbox.com/s/lfoxidgwygkeahq/dpDemon.zip?dl=0


demo with lots of lives as default

Tuesday, August 4, 2015


level 6 graphics are almost finished, with that the visuals are almost complete

Saturday, August 1, 2015

Levels 1-5 have their visuals redone, all that's left is level 6, then it is 4 bosses, an enemy and the story then the visuals are finished


Saturday, July 25, 2015

Wednesday, July 15, 2015

Tuesday, July 14, 2015

Saturday, July 11, 2015

I added in air dashing and some more graphics have been redone

Tuesday, July 7, 2015

added in an additional extra easy difficulty, there should be difficulty levels for everyone now, though it currently has a bug that prevents the last boss from appearing, I was thinking I'd just cut to a special please try easy or harder ending, but I think I'll fix it instead. 
redid level 4's visuals, it is rather different now

Sunday, July 5, 2015

first boss dying animation is now better

all secrets are in and working correctly, going to be play testing levels like crazy to get them just right

Saturday, July 4, 2015

All levels now have individual spawning enemies and some cheats have been implemented

Thursday, July 2, 2015

this is an up to date screen, some improvements will still occur but this is where the game is headed
what it looked like at first, same game true story

Monday, June 29, 2015

player 1 is redesign is complete, working on player 2
trying to redo some of the art work my self, I think I can make it servicable

Friday, June 26, 2015

Thursday, June 25, 2015

thee upper body is now serperated from the lower body, should allow for better animation

Wednesday, June 24, 2015

players are now drawn differently, should look better in the end

Changing how player animations a little bit, should make the player look better

Tuesday, June 23, 2015

Monday, June 22, 2015

Sunday, June 21, 2015

Friday, June 19, 2015

https://www.dropbox.com/s/hawgq1lh5mflcne/619demo.zip?dl=0

newest demo, new art isn't used, but some of the new sounds, and you can select between 3 and 5 lives

Thursday, June 18, 2015

Added some new sound effects for shooting,

reworked the combo system, I think it works better now

dropped random mode, it wasn't fun.  Will keep working on it, but until I like it, it is out

Wednesday, June 17, 2015

Monday, June 15, 2015

Sunday, June 14, 2015

Monday, June 8, 2015

Friday, June 5, 2015

Sunday, May 31, 2015


I really think the game is down to balance and art, maybe, I could always decide to add content, but as it stands the game is nearing a complete state

Thursday, May 28, 2015

few more bugs squashed, need to put all of the enemies in the correct locations in stead of randomly.

Wednesday, May 27, 2015

Tuesday, May 26, 2015

no more copied elements, though everything is still placeholders, it is unique

Monday, May 25, 2015

fixed a few more things here and there, can pause at any time now

Sunday, May 24, 2015

Saturday, May 23, 2015

new demo

feel free to try the newest demo
https://www.dropbox.com/s/b0ulo2rz4mfrmzk/CurrentDemo.zip?dl=0
all bosses now have special appearances, like the first boss instead of just sitting and waiting

Thursday, May 21, 2015

Tuesday, May 19, 2015

Thursday, May 14, 2015

fairly big rivision to the way backgrounds are drawn, will make the game look better
demo
https://www.dropbox.com/s/siyn65nfcd37wxo/newDemo.zip?dl=0

Wednesday, May 13, 2015

all music is finished, unless I make something better, still need to work on the art.

Tuesday, May 5, 2015

I've been playing testing, first level feels pretty good on different difficulties

Sunday, May 3, 2015

working on all sorts of balancing, I want weapons to all be equally desirable

Saturday, May 2, 2015

New demo featuring new music (needs to be rerecorded but it makes it better anyway)

https://www.dropbox.com/s/f01lc2sdjdurte2/new%20awesome%20demo.zip?dl=0
give it a try, some glitches are gone, levels 1-4 are about 75% complete now, 5 and 6 are the same design as level 4, but feature their unique hazards and bosses

Wednesday, April 29, 2015

Saturday, April 25, 2015

Replaced the text with textures; will allow for individualized stuff

Wednesday, April 15, 2015

going to change from life count to icons, will do the same for score and such

Sunday, April 12, 2015

still designing levels, nothing interesting is happening right now

Monday, February 2, 2015

new artist on board, she will be doing a little programming too, hopefully this gets everything moving again