Sunday, May 31, 2015


I really think the game is down to balance and art, maybe, I could always decide to add content, but as it stands the game is nearing a complete state

Thursday, May 28, 2015

few more bugs squashed, need to put all of the enemies in the correct locations in stead of randomly.

Wednesday, May 27, 2015

Tuesday, May 26, 2015

no more copied elements, though everything is still placeholders, it is unique

Monday, May 25, 2015

fixed a few more things here and there, can pause at any time now

Sunday, May 24, 2015

Saturday, May 23, 2015

new demo

feel free to try the newest demo
https://www.dropbox.com/s/b0ulo2rz4mfrmzk/CurrentDemo.zip?dl=0
all bosses now have special appearances, like the first boss instead of just sitting and waiting

Thursday, May 21, 2015

Tuesday, May 19, 2015

Thursday, May 14, 2015

fairly big rivision to the way backgrounds are drawn, will make the game look better
demo
https://www.dropbox.com/s/siyn65nfcd37wxo/newDemo.zip?dl=0

Wednesday, May 13, 2015

all music is finished, unless I make something better, still need to work on the art.

Tuesday, May 5, 2015

I've been playing testing, first level feels pretty good on different difficulties

Sunday, May 3, 2015

working on all sorts of balancing, I want weapons to all be equally desirable

Saturday, May 2, 2015

New demo featuring new music (needs to be rerecorded but it makes it better anyway)

https://www.dropbox.com/s/f01lc2sdjdurte2/new%20awesome%20demo.zip?dl=0
give it a try, some glitches are gone, levels 1-4 are about 75% complete now, 5 and 6 are the same design as level 4, but feature their unique hazards and bosses