Sunday, June 29, 2014

Looks like we have a composer on board, very exciting stuff.  Now the soundtrack will be awesome instead of terrible.

Friday, June 27, 2014

First few bits of new art have been implemented, once level 1's art is revised I'll do a new demo with the new art
yeah, it looks a whole lot better if you ask me.
rewrote a few things the game uses less memory now.

Thursday, June 26, 2014

The heroes, and backgrounds will be made out of construction paper, but I think I might use other arts and crafts things for the enemies.
Allowed player select at game over, maybe a simple sword fighting game today, will be giving it away for free starting next week

Wednesday, June 25, 2014

I'll be submitting Destruction Paper to steam greenlight in the next few days, so I'll post a  link to it once it is ready.

Tuesday, June 24, 2014

https://www.kickstarter.com/projects/1692357484/destruction-paper
kickstarter is live
I'll be starting a kick starter soon

Monday, June 23, 2014

added the ability to join in mid game and steal/borrow a life if one player runs out of lives first

Sunday, June 22, 2014

sound effects are done for the time being.  Enemy layout is all that is left for the game to be in a beta, i guess, state

Saturday, June 21, 2014

Game runs at 60fps no problem on the surface I've been building it on.  It also runs perfectly on an old core2 duo with 2gb of ram I've tested it on.  Hopefully as people test the demo I can get to know how the game runs on older hardware.
I might make game speed adjustable.

Tuesday, June 17, 2014

Well, the game could be finished as it is, But I'm not going to release it without my brothers art.  I am going to probably start doing demos and revise the game based on that feedback.
And all elements are now programmed, now it is just a matter of making the levels fun to play through and challenge.

Monday, June 16, 2014

And boss 6 is designed, all that remains are the hazards for levels 5 and 6 and everything is programmed in.  After that I have to design the levels and just make a dozen or so sounds.

Sunday, June 15, 2014

https://www.dropbox.com/s/nq4skpqz0hficoj/Demo5.zip
NEW DEMO, A jumps, S shoots, D locks movement, 360 controls should be x shoots, a jumps, right bumper locks movement rapid fire by default now.
Comment if you like it

Saturday, June 14, 2014

Boss 5 is finished, boss 6 and level 5 and 6 hazards are all that are left for me to program, then the game is ready to be balanced, optimized and what not

Friday, June 13, 2014

You can now select difficulty at the title screen
Still waiting on the art, might speed up the gameplay a little

Thursday, June 12, 2014

okay, a few more tweaks, I might switch to rapid fire by default, haven't decided yet.

Wednesday, June 11, 2014

No major changes, just an adjustment here and there. I'll put up a new demo soon.

Tuesday, June 10, 2014

Getting really close to being finished with the basics of the game, I'm probably going to add a difficulty adjustment, and invincibility items

Thursday, June 5, 2014

I've rewritten how jumps work, makes the game feel substantially better, I think

Tuesday, June 3, 2014

All must is now finished, or at least I've created a piece of music I'm happy enough for the ending, 6 levels, title and game over screens

Sunday, June 1, 2014

Only 1 more song and the music is done, still need to make a few more sounds