Wednesday, July 23, 2014

taking a week off from working on destruction paper, then when I get back to it, I'm going to create 2 more mini bosses then finish designing the levels.

Tuesday, July 15, 2014

I'm going to start doing the final level designs, everything I want in the game is currently in place and working.  I will still need to balance features and such.  Right now the shot gun can 1 shot every boss on normal, but is incredibly dangerous to use.  Flame thower is great on regular enemies, but does low damage, magnum just gives a slight damage boast, laser increases rate of fire, but the shots are smaller, spread gun is slow.  I think
Starting to play with different art styles. first boss looks like this at the moment.

Friday, July 11, 2014

60 fps gameplay
https://www.dropbox.com/s/ryzhjdx53b6m2x4/Destruction%20Paper%202014-07-12%2010-59-19-57.avi

Thursday, July 10, 2014

My sister has contributed another small but important bit to the program.  0 now counts for your lives.
My younger sister has finished writing her first few pieces of code for destruction paper.  A new enemy is from her work.

Wednesday, July 9, 2014

Any thoughts on the updated demo?  I think I have everything I want in the game working at this point. but I might always change the games features.
Need to find better screen cap software, I can't get a good framerate

Tuesday, July 8, 2014

Don't forget the kickstarter,
https://www.kickstarter.com/projects/1692357484/destruction-paper
New Demo is available, added some important features like new weapons and enemies.
https://www.dropbox.com/s/npfvyl2lin6kv50/publicDemo2.zip

Monday, July 7, 2014

2 new enemies up and running,
gliding mechanic is now working correctly, next up is the sliding mechanic, then the dash.

Thursday, July 3, 2014

Adding in additional enemy types as well as some new abilities to help support the paper theme as well as make gameplay more dynamic.
Made one small change that makes the game look WAYYYYYYY more dynamic, but it will push the next demo back until Monday
some test stuff is implemented, it will allow for better tuning of the game.

Tuesday, July 1, 2014