Monday, March 31, 2014

Shots now tilt with the direction they're fired in, a few other fixes here and there

Thursday, March 27, 2014

crushed a few bugs today, that was about it.  most important one was enemies would stop spawning after clearing a level.  Would anyone like a demo?

Monday, March 24, 2014

I've received the first piece of new are, it is looking awesome, only 1 frame of animation, but I like it.
detail is going to go way up.
also the sky now transition to daylight during the level
new background for the first level


The game will now scale to different resolutions, still waiting on new art, level 1 is almost ready

Saturday, March 22, 2014

Decided I want collapsing bridges, they work, that didn't take long.

If I hear some feedback in the comments section I might release a demo;  the first level is now completely playable
xbox control support fully implemented, all enemies ready, and all power up ready, waiting on new art assets
sounds are done, music is done

Friday, March 21, 2014

Just a sound effect or 2 and finishing up the music and level 1 is complete, woo-hoo, this game is progressing nicely

Thursday, March 20, 2014

Finishd Grenade tossing enemies, level 1 is almost complete, just need to finish the music and sounds (granted almost is probably about another month of work)

Monday, March 17, 2014

Shadow Effect looks pretty good, I'm going to make it transparent

A few minor fixes, working on grenadiers, working on the music, ducking looks better now,  xbox controller support done for player 1
the visuals will be upgraded as superior art comes in.
The game is really hard right now, enemy spawn rate is really high.  I'll probably adjust it so the game can be played in a loop with the enemy spawn rate and aggression going up with each successive consecutive completion.
added shadows on many things, makes it look cooler

Saturday, March 15, 2014

Good news, my brother is on board.  Should result in a significant up tick in the quality of art assets
weapons stack,
I'll add 1 more type of enemy, then design level 1,

Thursday, March 13, 2014

Well, the boss is now capable of slamming  at a target, slamming arbitrarily, and swinging it's arms in circles, horizontal swipes and it is good to go.
need to add some sound effect and work on the music and the sounds for level 1 are finished.
I'll probably add grenade tossing enemies as well. 
With that I'll start designing level 1's layout.

Tuesday, March 11, 2014

First post about destruction paper, I've been working on it in my free time,
anyway title screen and a little gameplay